Imperial City will be available on a regular basis once it is unlocked. The Clash shall last 4 hours. The first alliance to occupy the Imperial City for 1 hour or the alliance that has occupied the Imperial City for the longest time shall be the victor of this Clash.
Alliances can only take part in the event when their territory borders the Imperial City.
During the event, occupying the sacred towers around theImperial City will grant troops in the lmperial City buffs.
Battle Rules 1. Garrison Rules
Defeat the garrison in the buildings to enter the lmperial City or sacred towers and start occupying them.
2. Sun Legion
During the event, Sun Legions will spawn in the lmperial City andactively attack all governors.
Governance Details
The leader of the victorious alliance can appoint a member within their alliance as the king for a certain period of time after victory.lf the time expires with no appointment, the alliance leader will be auto-coronated as the king.
City of Shelter
All Unit Types' Defense +5.0%
City of Overwatch
City of Heaven
City of Meadow
City of Nobility
City of Loyal
City of Seaward
City of Hightower
City of Cast Swords
City of Sunshine
City of Tactics
City of Balance
City of Edict
City of Paladin
City of Conquest
City of Lectures
City of Lakelit
City of Honor
All Unit Types' Health +5.0%
City of Smelter
City of Might
City of Hallow
City of Flyfish
City of Wyvern
City of Abundance
City of Grace
City of Moonlight
City of Virtue
City of Oasis
City of Pledge
City of Golden Field
City of Statute
City of Protection
City of Fireforge
City of Flamerock
City of Beauty
Might Damage Increase Rate +5.0%
Acropolis of Sunshine
City of Sage
City of Justice
City of Opulence
Acropolis of Daybreak
Strategy Damage Increase Rate +5.0%
City of Hermit
Acropolis of Stars
Acropolis of Sunset
City of chalice
City of lce Flame
City of Power
Gaul's Capital: City of Golden Lion
OCCUPATION RULES
1. The City Clash event is held weekly. During the event, each alliance can launch attacks on the cities within each continent.
2. You win by occupying a city for the stipulated period. At this point, the clash for that city ends immediately.
3. Should the event end without any alliance having reached the minimum occupation time, then the last alliance to occupy thecity wins.
4. Attacking a city does not require adjacency to the alliance's territory.Leaving or disbanding the alliance is prohibited during the event.
Kyuno's Capital: City of FieryStallion
Eastland's Capital: City of Qilin
Neilos 's Capital: City of Jade Viper
Tinir's Capital: City of DesertCamel
Olympia's Capital: City of lron Eagle
North Kingsland's Capital: City of Sapphire
East kingsland's Capital: City of White Pierce
West kingsland's Capital: City of Black Reef
Pike Sacred Tower
Pikemen's attack and defense in Imperial City +20.0%
Sword Sacred Tower
Swordsmen's attack and defense inImperial City +20.0%
Cavalry Sacred Tower
Cavalry's attack and defense inImperial City +20.0%
Arrow Sacred Tower
Archers' attack and defense inImperial City +20.0%
Inland Port
OCCUPATION RULES
Occupation Requirements
You can only occupy cities neighboring to your alliance territory. (lf a city you declared war on no longer meets the neighboring requirement, the war declaration will be invalid and you cannot continue to attack.)
The Siege Stage 1. Declare War:
An alliance leader or other officials must use war tokens to declare war on a city.
2. War Preparation Period:
A city cannot be attacked immediately after a war declaration. Use this period to get your troops well-prepared, and rally allies.
3. Siege Period:
When the war preparation period ends, the siege period begins. Attack the city center as quickly as possible during the siege period, or you will have to declare war again.
4. Occupation:
Once a city center's durability is reduced to 0, the city can be occupied. When multiple alliances attack one city simultaneously,the alliance that makes the last hit will occupy the city.